S1.20 Positioning the Player Camera

Lesson Summary

In this lesson, we covered:

  • Modifying the player's camera location, rotation and settings.
  • Adjusting the field of view.

What did we do?

✅ Updated for UE 5.4.1

Modify the player camera to suit our needs

  • Open the BP_MainCharacter character blueprint.
  • Select the SpringArm component, and set the Rotation values to X = 5.1, Y = -35.0, and Z = -101.0.
  • Select the Camera component and set the Field Of View value to 45.
  • Select the SpringArm component again, and change the Target Arm Length property value to 2000.

Unreal Engine Terminology

Field of View (FOV): The extent of the observable game world that is seen on the display at any given moment.


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