S1.20 Positioning the Player Camera
Lesson Summary
In this lesson, we covered:
- Modifying the player's camera location, rotation and settings.
- Adjusting the field of view.
What did we do?
✅ Updated for UE 5.4.1
Modify the player camera to suit our needs
- Open the BP_MainCharacter character blueprint.
- Select the SpringArm component, and set the Rotation values to X = 5.1, Y = -35.0, and Z = -101.0.
- Select the Camera component and set the Field Of View value to 45.
- Select the SpringArm component again, and change the Target Arm Length property value to 2000.
Unreal Engine Terminology
Field of View (FOV): The extent of the observable game world that is seen on the display at any given moment.
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