S1.04 Creating our Level

Lesson Summary

This lesson offers detailed instructions on various tasks related to managing project files in the editor and creating levels in a game project using Unreal Engine.

What did we do?

✅ Updated for UE 5.4

Create an empty level

  • File → New Level... → Empty Open World

Create the folder structure for our game

  • Open and use either the Content Drawer or Content Browser.
  • Use the Right Click → New Folder to create folders for our project.
  • Create the folder DungeonCrawler inside the Content folder
  • Create the folder Maps inside the DungeonCrawler folder
  • Save the map inside the Maps folder and name it Dungeon_Level_01

Hotkeys learned

Unreal Editor

Save current level: Ctrl + S

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Unreal Engine Terminology

Level: Is a type of asset the contains all the actors needed to visualize and play inside the world we create.

The level will contain not only the actors we need like the floor, sky, lights, etc, but also the logic needed to enforce the game rules.

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