S1.06 Basic Viewport Navigation
Lesson Summary
In this lesson we explore the navigation and actor manipulation tools inside the Unreal Editor. The key topics are:
- Basic level navigation by moving the camera
- Select, Move, Rotate and Scale objects
- Outliner usage
- Change between Local and World Coordinates
- Snap actors to the grid
- Change snapping settings
- Adjust camera settings for speed
What did we do?
✅ Updated for UE 5.4
Load cells using World Partition
- Add the World Partition Editor panel by going to Window → World Partition → World Partition Editor
- Select a portion of the map (you can hold the Shift key to select the grid), and Right click → Load Region From Selection
Hotkeys learned
In the Viewport
Navigate around the Level
Rotate camera in place: Click and Hold Right Mouse + Mouse Move
Move the camera on the X axis (Forward and Backwards) and Y axis (Left and Right): Click and Hold Left/Right + W/A/S/D
Move the camera on the Z axis (Up and Down): Click and Hold Left/Right + Q/E
Zoom in and out: Scroll wheel
Adjust camera speed: Click and Hold Left/Right + Scroll Wheel
Pan camera: Click and Hold Middle Mouse button
Move the camera on the X and Y axes without strafing: Click and Hold Left Mouse + Mouse Move
Actor manipulation
Camera focus on the selected actor (while selecting an actor): F
Rotate around the focus point: Click and Hold Left Mouse + Alt + Mouse Move
Select Gizmo (while selecting an actor): Q
Translation Gizmo (while selecting an actor): W
Rotation Gizmo (while selecting an actor): E
Scale Gizmo (while selecting an actor): R
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