S1.12 Setup character properties
Lesson Summary
In this lesson, we covered:
- Overview of the Blueprint Editor.
- Change properties of components.
- Check out the Construction Script.
- Check out the Event Graph.
What did we do?
✅ Updated for UE 5.4
Use the Aurora skeletal mesh inside your character class
- Select the skeletal mesh called Mesh inside the character blueprint called BP_MainCharacter.
- Under the Mesh category, change the Skeletal Mesh value by clicking on the dropdown that says None, and select that skeletal mesh that says Aurora.
- Move the skeletal mesh to a Location of X:0.0, Y:0.0 and Z:-90.0.
- Rotate the skeletal mesh to a Rotation of X:0.0, Y:0.0 and Z:-90.0.
- Click on the Capsule Component, under the Shape category, change the Capsule Half Height to 90.0 and the Capsule Radius to 30.0.
Check your character in the level
- Drag and drop the character blueprint from the content browser/drawer to the level and see if everything is ok.
Hotkeys learned
Actor manipulation
Camera focus on the selected actor (while selecting an actor): F
Got Questions?
The UNF Games team is here for you! Members of our Private Community can ask questions about anything from this chapter by clicking on this link and creating a New Topic, where the Title starts with the Section and Video number.
Example title of new topic: [S3.12] Weird issue that I can’t solve
We know that nothing is perfect, so if the subtitles of this lesson are weird, or they don't make much sense, please let us know by making a post in this category in our community page.
Example title of new topic: [S3.12] Spanish - Weird translation issue that don’t make sense
If you have bought the course and haven't yet checked out our Private Teachable Community yet, just click on this link and see what you have been missing.
Ready to move on? Click "complete & continue" to proceed to the next lesson.