S1.04 Creating our Level
Lesson Summary
This lesson offers detailed instructions on various tasks related to managing project files in the editor and creating levels in a game project using Unreal Engine.
What did we do?
✅ Updated for UE 5.4
Create an empty level
- File → New Level... → Empty Open World
Create the folder structure for our game
- Open and use either the Content Drawer or Content Browser.
- Use the Right Click → New Folder to create folders for our project.
- Create the folder DungeonCrawler inside the Content folder
- Create the folder Maps inside the DungeonCrawler folder
- Save the map inside the Maps folder and name it Dungeon_Level_01
Hotkeys learned
Unreal Editor
Save current level: Ctrl + S
Got Questions?
The UNF Games team is here for you! Members of our Private Community can ask questions about anything from this chapter by clicking on this link and creating a New Topic, where the Title starts with the Section and Video number.
Example title of new topic: [S3.12] Weird issue that I can’t solve
We know that nothing is perfect, so if the subtitles of this lesson are weird, or they don't make much sense, please let us know by making a post in this category in our community page.
Example title of new topic: [S3.12] Spanish - Weird translation issue that don’t make sense
If you have bought the course and haven't yet checked out our Private Teachable Community yet, just click on this link and see what you have been missing.
Ready to move on? Click "complete & continue" to proceed to the next lesson.
Unreal Engine Terminology
Level: Is a type of asset the contains all the actors needed to visualize and play inside the world we create.
The level will contain not only the actors we need like the floor, sky, lights, etc, but also the logic needed to enforce the game rules.