Autoplay
Autocomplete
Previous Lesson
Complete and Continue
Modeling a Castle in Unreal Engine 5
Introduction to Modeling Tools - Free Training
Activating the Modeling Tools Plugin (1:04)
How to create Shapes (39:19)
Poly Modeling tools (18:23)
Tri Modeling tools (16:41)
Sculpting (10:19)
Deformer tools (3:19)
Displace tools (5:57)
Transform tools (4:38)
Mesh Ops (7:00)
Voxel Operations (6:07)
Material Groups (5:26)
Baking Models (8:24)
UV Mapping (4:35)
1- Blocking out the Castle
1. Creating the terrain (9:46)
2. References (6:11)
3. Blockout (21:05)
4. Scale (13:25)
5. Designing the tower (7:51)
6. Adding details to the gate (5:13)
7. Detailing the bastion - Part 1 (6:36)
8. Detailing straight curtains - Part 1 (12:56)
9. Detailing curved curtains - Part 1 (8:16)
10. Detailing the bastion - Part 2 (10:09)
11. Detailing straight curtains - Part 2 (4:41)
12. Detailing curved curtains - Part 2 (5:31)
13. Adding fog (3:57)
14. Creating a Packed Instanced Blueprint (11:49)
2- Refining the Castle
15. Weighted Normals Theory (4:36)
16. Using the Lattice to change the shape of the Bastion (1:09)
17. Bastion weighted normals (9:22)
18. Fixing Bastion support line (2:23)
19. Straight Carronade Blueprint (5:04)
20. Curved Carronade Blueprint (5:04)
21. Creating a Square Tower (11:23)
22. Adding smooth edges to Square Tower (9:10)
23. Straight Carronade support loops (18:52)
24. Curved Carronade support loops (5:03)
3 - Landscape Automatic Material
25. Gaea export Terrain Masks (10:45)
26. Creating a Landscape Auto Material - Part 1 (10:16)
27. Creating a Landscape Auto Material - Part 2 (14:45)
28. Painting Landscape Layers (8:02)
29. Activating Landmass (6:25)
30. Landscape Distanced Based Blending (10:57)
31. Applying the distance blend for other materials (9:55)
32. Creating a Material Instance Parameter Collection (7:52)
33. Changing Terrain textures (7:22)
34. Slope Auto Material (10:34)
35. Landmass mountain (8:55)
4 - Texturing the Castle
36. Carronade Basic Material UV (18:30)
37. Carronade Vertex Painting (16:46)
38. Bastion UVs (17:57)
39. Bastion Vertex Painting (8:31)
40. Curved Carronade UVs (11:10)
41. Curved Carronade Vertex Painting (6:09)
42. Carronade Support UVs (5:18)
43. Carronade Support Vertex Painting (4:22)
44 Carronade Props UVs (4:44)
45. Curved Carronade Props UVs (3:20)
46. Square Tower UVs (12:32)
47. Square Tower Vertex Painting (5:02)
48. Gate UVs (10:03)
49. Gate Vertex Painting (8:21)
5- World Building
50. Castle Layout (13:52)
51. Castle Logic Layout (17:07)
52. Recreating a tower with right scale (10:36)
53. Creating the Castle Bridge (12:40)
54. Creating the main Castle Wall (16:38)
55. Blending the Castle with rocks (13:13)
56. Creating the Rock Master Material (9:00)
57. Creating Material Layer Blends (13:43)
58. Creating Slope Mask Layer Blend (9:00)
59. Creating Mountains for background (15:23)
60. Creating a cliff on the Landscape (8:57)
61. Creating a Mid Size Boulder asset (23:15)
62. Using physics to simulate rocks (5:09)
63. Using Booleans to Create Destroyed assets (11:51)
64. Set Dressing Destroyed assets (12:38)
65. Creating the Castle Bridge (8:39)
66. Set dressing the outside of the Castle (11:12)
67. Modifying Quixel Master Material for 3D assets (4:40)
68. Decorating with Big Ground Shapes (20:09)
69. Decorating the Cliffs (12:32)
70. Creating the Carronade window (10:01)
71. Adding Carronade lights (13:49)
72. Controling the Castle lights globally (5:53)
73. Understanding Art Value Theory (17:15)
Detail Modeling Techniques
74. Changing the Castle pattern visual language (10:53)
75. Modeling with Displacement (17:57)
76. Modeling with Displacement Tips (13:07)
77. Displacement Tips part 2 (13:18)
78. Sculpting the Flags (17:47)
79. Texturing the Flags (9:12)
80. Populating the castle with flags (13:04)
World Building polish pass
81. Adjusting our Castle Height (14:15)
82. Decorating Castle Smaller elements (17:59)
83. Creating the wooden Bridge floor (10:19)
84. Finishing the bridge structure (16:18)
85. Detailing our bridge (14:14)
86. Creating our custom rope (7:01)
87. Refining the Terrain (13:38)
88. Adding the terrain that leads to the castle (14:48)
89. Terrain set dressing (10:08)
90. Detialing the terrain with procedural grass (23:40)
91. Set dressing tips (21:22)
92. Removing the Blockout Bridge (14:06)
93. Castle finishing modeling touches (6:22)
94. Adding Wind to Flags (11:40)
95. Post Processing (19:04)
96. Creating our sequencer (20:03)
97. Rendering our cinematic (8:51)
9. Detailing curved curtains - Part 1
Lesson content locked
If you're already enrolled,
you'll need to login
.
Enroll in Course to Unlock