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- Introduction (1:15)
- 01 Making the Low Thruster Material (8:22)
- 02 Low Thruster Niagara System (10:01)
- 03 Making the High Thruster (3:23)
- 04 Developing the Inner Thruster (10:08)
- 05 Inner Thruster Particle (4:57)
- 06 Distortion Material (7:41)
- 07 Velocity Sparks (7:07)
- 08 Buildup Sparks (6:43)
- 09 Modifying our sparks (10:46)
- 10 Finishing our Thruster Spawn (8:04)
- 11 Smoke and Dust (25:21)
- 12 Working on our Constant Thrusterrs (17:33)
- 13 Thrusters Done (10:25)
- 14 Effect Last Touches (6:18)
Your Instructor
Guillermo is a professional VFX artist working in the video game industry. He started using Unreal Engine 3 in 2012 and is currently working on Sonus Requiem, a Tactical RPG game made in Unreal Engine 5. He is your guy when it comes to making VFX that has the fantasy style.
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