Course Content
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- Introduction (0:52)
- 1. Viewport navigation (12:33)
- 2. Setup the scene lights (5:26)
- 3. Sculpting the Landscape (4:19)
- 4. Adding our first assets (7:14)
- 5. Adding visual guidelines (5:47)
- 6. Importing 3D Scan models (9:58)
- 7. Refining our composition (10:05)
- 8. Fixing Lumen Shadow issues (4:11)
- 9. Creating our Landscape material (7:45)
- 10. Creating our Landscape Material Instance (3:19)
- 11. Painting Landscape Layers (6:49)
- 12. Adding height blending (4:52)
- 13. Changing texture colors (12:03)
- 14. Creating a Packed Level Actor (13:14)
- 15. Adding ground assets (11:00)
- 16. Modifying Megascans assets (12:33)
- 17. Using Man Made elements to blend the asset (15:51)
- 18. Balancing the colors of our scene (7:46)
- 19. Creating our Statue Material (5:33)
- 20. Finishing the Statue material (5:08)
- 21. Adding Decals (10:06)
- 22. Balancing the colors of the scene (7:30)
- 23. Changing the Clouds (5:25)
- 24. Lights and atmosphere (4:38)
- 25. Playing with Volumetric Fog (3:03)
- 26. Post Processing (9:08)
- 27. Adding Movable Rings (11:40)
- 28. Adding Niagara Floating Rocks (8:09)
- 29. Adding a Small Sequence (6:01)
- 30. Animating the Sun Light (2:41)
- Final_Shot (0:11)
Your Instructor
Mao is a professional 3D artist for video games who has worked on Ubisoft where he contributed to titles like Skull and Bones and Immortal Fenyx Rising - Myths of the Eastern Realm. He is also an Unreal Authorized Instructor for Epic Games.
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