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Create a Fantasy Temple in Unreal Engine 5
Fantasy Temple
Introduction (0:52)
1. Viewport navigation (12:33)
2. Setup the scene lights (5:26)
3. Sculpting the Landscape (4:19)
4. Adding our first assets (7:14)
5. Adding visual guidelines (5:47)
6. Importing 3D Scan models (9:58)
7. Refining our composition (10:05)
8. Fixing Lumen Shadow issues (4:11)
9. Creating our Landscape material (7:45)
10. Creating our Landscape Material Instance (3:19)
11. Painting Landscape Layers (6:49)
12. Adding height blending (4:52)
13. Changing texture colors (12:03)
14. Creating a Packed Level Actor (13:14)
15. Adding ground assets (11:00)
16. Modifying Megascans assets (12:33)
17. Using Man Made elements to blend the asset (15:51)
18. Balancing the colors of our scene (7:46)
19. Creating our Statue Material (5:33)
20. Finishing the Statue material (5:08)
21. Adding Decals (10:06)
22. Balancing the colors of the scene (7:30)
23. Changing the Clouds (5:25)
24. Lights and atmosphere (4:38)
25. Playing with Volumetric Fog (3:03)
26. Post Processing (9:08)
27. Adding Movable Rings (11:40)
28. Adding Niagara Floating Rocks (8:09)
29. Adding a Small Sequence (6:01)
30. Animating the Sun Light (2:41)
Final_Shot (0:11)
5. Adding visual guidelines
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