Did you know that 70% of the visual quality of your game depends on Materials?
Learn the most useful techniques to create materials inside Unreal Engine 5!
Course content
Available in
days
days
after you enroll
Available in
days
days
after you enroll
- 1. What is a Material (2:30)
- 2. Creating our first material (6:42)
- 3. Explaining PBR (4:12)
- 4. Basic Math (6:12)
- 5. Using Textures (5:30)
- 6. Using Masks (3:46)
- 7. Using Lerps (7:35)
- 8. Changing Normal Intensity (3:19)
- 9. Creating a Material Instance (5:45)
- 10. Modifying the roughness and normal (3:00)
- 11. Changing the tiling (3:18)
- 12. Moving the uv coordinates (4:07)
- 13. Adding Tint (1:41)
- 14. Creating Parameter Groups (3:39)
- 15. Creating material functions (5:54)
- 16. Simple tiling function (4:07)
- 17. Color Tint function (4:07)
- 18. Material Layers (7:43)
- 19. Material Layer Blend (2:15)
- 20. Grunge texture blend (4:50)
- 21. Channel Mask Parameters (2:47)
- 22. Applying the master material to the Layer (5:16)
- 23. Changing Layer parameters (3:10)
- 24. Adding Snow with a Slope Mask (3:56)
- 25. Changing the Slope parameters (3:15)
- 26. Basic Vertex Painting (6:24)
- 27. Height Lerp with Vertex Painting (4:07)
- 28. Painting Puddles (11:48)
- 29. Creating the Puddle function (6:41)
Your instructor
Mao is a professional 3D artist for video games who has worked on Ubisoft where he contributed to titles like Skull and Bones and Immortal Fenyx Rising - Myths of the Eastern Realm. He is also an Unreal Authorized Instructor for Epic Games.
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