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Open Worlds in Unreal Engine 5 - Complete Landscape Guide for Beginners
Landscape fundamentals
1. Unreal viewport navigation (1:50)
2. Landscape sizes (9:05)
3. World partition basics (8:18)
4. Sculpting basics (15:44)
Gaea fundamentals
5. Intro to Gaea & Viewport navigation (6:06)
6. Basic Node Operations (8:03)
7. Combining nodes (7:34)
8. Exporting tiled landscapes (6:25)
Landmass
9. Landmass basics (8:46)
10. Custom landscape mix with landmass (8:17)
Landscape Material
11. Exporting our landscape with no tiles (4:34)
12. Creating our landscape material (14:13)
13. Height blending (4:43)
14. Creating our landscape painting palette (13:08)
15. Automatic Slope Material (11:20)
16. Exporting masks from Gaea (8:08)
17. Creating masks in the material part 1 (0:36)
18. Creating masks in the material part 2 (8:46)
19. Blending masks with Height maps (4:16)
20. Distance Blending basic setup (4:35)
21. Distance Blending Material plugin setup (9:10)
Virtual Texturing
22. Enabling Virtual texture support (2:28)
23. Virtual Height Field Mesh (10:38)
24. Applying color to Virtual height Field Mesh (7:26)
25. Virtual texture resolution (2:51)
Procedural grass spawner
26. Procedural Grass (9:47)
Creating a new Biome
27. Preparing our Master Material Instance (4:22)
28. Creating functions (10:20)
29. Creating a Material Library (2:21)
30. Exporting a new terrain maps (4:07)
31. Creating a new landscape (8:56)
Project Files
Landscape Auto Material
30. Exporting a new terrain maps
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