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Create a First Person Shooter in Unreal Engine 5
Create a First Person Shooter Game in Unreal Engine 5
Introduction (0:52)
01 - Defining the core elements of the shooter (4:25)
02 - Defining the game we are going to develop (1:32)
03 - Developing the character mechanics and the 3Cs (6:32)
04 - Project Creation (4:09)
05 - Blueprints basics and adding a double jump (10:16)
06 - Add camera shake twhile moving and landing (12:35)
07 - Add sprint ability to our character (12:27)
08 - Add a crosshair to our hud (8:57)
09 - Line trace to simulate bullets (11:57)
10 - Spawning an explosion to where the bullet hit (5:37)
11 - Creating the game mode and the state of the game (12:38)
12 - Create the goal blueprint and set up the win condition for our game (11:26)
13 - Creation of the intel blueprint and its interaction (16:55)
14 - Checking if all the intel is gathered in order to win (16:40)
15 - Creating the guard (8:24)
16 - Guard movement (12:00)
17 - Guard Patrol behavior (13:20)
18 - Making the guard see us and stopping the patrol action (18:46)
19 - Guard ability to report us and make us lose the game (15:45)
20 - Losing sight of the main character (5:28)
21 - Guard looking for the player state (9:38)
22 - Adding a text renderer to let the player know the guard state (5:39)
23 - Learning to the debug logic in the Guard (15:54)
24 - Shooting the guard (17:27)
25 - Fixing patrol location bug (3:22)
26 - Creating the map and teaching the basic mechanics (22:53)
27 - Finishing the map and testing the game (15:31)
19 - Guard ability to report us and make us lose the game
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