Course content
Available in
days
days
after you enroll
- Introduction (0:52)
- 01 - Defining the core elements of the shooter (4:25)
- 02 - Defining the game we are going to develop (1:32)
- 03 - Developing the character mechanics and the 3Cs (6:32)
- 04 - Project Creation (4:09)
- 05 - Blueprints basics and adding a double jump (10:16)
- 06 - Add camera shake twhile moving and landing (12:35)
- 07 - Add sprint ability to our character (12:27)
- 08 - Add a crosshair to our hud (8:57)
- 09 - Line trace to simulate bullets (11:57)
- 10 - Spawning an explosion to where the bullet hit (5:37)
- 11 - Creating the game mode and the state of the game (12:38)
- 12 - Create the goal blueprint and set up the win condition for our game (11:26)
- 13 - Creation of the intel blueprint and its interaction (16:55)
- 14 - Checking if all the intel is gathered in order to win (16:40)
- 15 - Creating the guard (8:24)
- 16 - Guard movement (12:00)
- 17 - Guard Patrol behavior (13:20)
- 18 - Making the guard see us and stopping the patrol action (18:46)
- 19 - Guard ability to report us and make us lose the game (15:45)
- 20 - Losing sight of the main character (5:28)
- 21 - Guard looking for the player state (9:38)
- 22 - Adding a text renderer to let the player know the guard state (5:39)
- 23 - Learning to the debug logic in the Guard (15:54)
- 24 - Shooting the guard (17:27)
- 25 - Fixing patrol location bug (3:22)
- 26 - Creating the map and teaching the basic mechanics (22:53)
- 27 - Finishing the map and testing the game (15:31)
Your Instructor
Ram is an Unreal Authorized Instructor by Epic Games. His passion is a mix between coding, gaming and Unreal Engine, where he has spent the last 11 years of his live to master this craft. He has worked on both big titles and Indie games.
Check our other courses!
Here are some of our courses you may be interested in.
Check your inbox to confirm your subscription