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- 01 - Defining IK (2:51)
- 02 - Creating the project and checking the IK rig setup done by epic (8:49)
- 03 - Importing the character (3:47)
- 04 - Adding IK through control rig (14:04)
- 05 - Identifying the problem and start retargeting (11:18)
- 06 - Retargetting the needed animations and testing them (12:00)
- 07 - Retargeting the complete animation blueprint (3:17)
- 08 - Fixing the feet z location in control rig (6:18)
- 09 - How to add IK feet to a character that doesnt have IK bones (4:31)
- 10 - Setting up the IK Rig asset of our character (11:42)
- 11 - Adding a simple trace to test if our IK rig asset works (15:07)
- 12 - Making the IK feet work with our character and polish the collisions (13:16)
Your Instructor
Ram is an Unreal Authorized Instructor by Epic Games. His passion is a mix between coding, gaming and Unreal Engine, where he has spent the last 11 years of his live to master this craft. He has worked on both big titles and Indie games.
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