Course content
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days
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- Intro (0:40)
- 01. Create the project and import the need assets (3:10)
- 02. Create the character and use it in the game mode (6:18)
- 03. Create the camera (3:03)
- 04. Add inputs and implement jumping (4:57)
- 05. Simple movement and camera inputs (5:19)
- 06. Refine the camera inputs (3:27)
- 07. Refine the movement inputs (5:39)
- 08. Create a simple level with some meshes and good lighting (5:42)
- 09. Tweaking the character movement (7:50)
- 10. Adding Animations to the character (12:19)
- 11. Create a simple pickup (5:09)
- 12. Create a goal (5:29)
- 13. Have a simple game flow and polish animations (5:25)
- 14. Different types of pickups (5:41)
- 15. Adding overrides to the parent code (4:26)
- 16. Coin Pickup functionality (7:58)
- 17. Key pickup functionality (6:36)
- 18. Gate blueprint functionality (7:19)
- 19. Gate open animation (5:01)
- 20. Creating different types of keys and gates (7:54)
- 21. Creating a celebration state for the character (9:41)
- 22. Creating a respawn system (5:45)
- 23. Creating the checkpoint blueprint (12:08)
- 24.Create the first level (7:47)
- 25. Level Blockout (3:11)
- 26. Adding some gameplay elements (4:36)
- 27. 1st pass of props (7:05)
- 28. 2nd pass of props (5:30)
- 29. Final touches and play test (10:31)
- 30. Final words (5:21)
- 31. But wait theres more because I forgot about the coins (5:58)
- 32. Conclusions (0:40)
Your Instructor
Ram is an Unreal Authorized Instructor by Epic Games. His passion is a mix between coding, gaming and Unreal Engine, where he has spent the last 11 years of his live to master this craft. He has worked on both big titles and Indie games.
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