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- Introduction (0:29)
- 01 - Defining jiggle physics (1:42)
- 02 - Requirements for jiggle physics (0:20)
- 03 - Create the project (0:40)
- 04 - Importing the character (2:10)
- 05 - Introducing the Physics Asset Editor in Persona (6:35)
- 06 - Creating the breast physics body and constraint (7:11)
- 07 - Tweaking the body and constraint settings (9:54)
- 08 - Mirroring the work done (2:27)
- 09 - Showing different examples depending on what your game needs (9:08)
Your Instructor
Ram is an Unreal Authorized Instructor by Epic Games. His passion is a mix between coding, gaming and Unreal Engine, where he has spent the last 11 years of his live to master this craft. He has worked on both big titles and Indie games.
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