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Complete and Continue
Creating your first RTS game in Unreal Engine
Project Files
My First RTS Project Files
Tutorial
00. Intro (1:23)
01. Create the project and import the assets (3:54)
02. Create a quick scene with the landscape tool (5:49)
03. Add the assets to the map and fix the materials (5:19)
04. Fix the materials for the rock and for the gold meshes (3:25)
05. Add a landscape material and paint the zones (8:11)
06. Import the needed assets from Megascans and create the base color (11:14)
07. Add the normal textures to the landscape material (5:18)
08. Take a break and think about the game you want to create (0:49)
09. Create the needed framework classes and set them up (6:45)
10. Create the player camera (9:35)
11. Create the input for the camera movement with keyboard (11:33)
12. Camera movement with mouse Input (14:39)
13. Polishing the mouse movement and the camera movement (7:00)
14. Creating the base building and town hall (7:31)
15. Clicking the buildings (5:43)
16. Adding a selection indicator (7:34)
17. Make the selection indicator work (6:00)
18. Adding the deselection (9:04)
19. Polishing deselection and add interface communication (5:16)
20. Fixing the dwarf materials (6:10)
21. Adding a worker unit (5:42)
22. Take a break and review what we have done (1:30)
23. Add selection decal to our unit (4:33)
24. Select the Unit (6:56)
25. Use the blueprint component to activate the selection decal (2:18)
26. Inputs and logic to send movement to the units (8:24)
27. Make the unit move (7:38)
28. Click location indicator (4:31)
29. Adding a the gold resource blueprint (7:42)
30. Define when you are clicking the floor (9:27)
31. Define interface action when you are clicking gold (7:16)
32. Implement the gather resource function (4:28)
33. Add animations to moving and mining (6:07)
34. Mining interaction between the worker and the resource (4:50)
35. Storing the amount of resource in the worker (6:51)
36. Adding states to our unit (7:57)
37. Implementing a better way of handling our animations (6:38)
38. Using the game mode to store important information about the game (7:05)
39. Going to the town hall after mining a resource (6:17)
40. Getting the gold (8:40)
41. Repeating the behavior when the gold is delivered (13:12)
42. Break and review (1:27)
43. Show the amount of money we have in the HUD (7:21)
44. Update de HUD values (5:10)
45. Polishing the worker gathering gold mechanic (9:27)
46. Adding the functionality to interact with the building (9:01)
47. Finish the gathering gold mechanic (12:56)
48. Show that the mine is exhausted (4:57)
49. Resource gathered effect (8:33)
50. Fix more buildings assets (7:10)
51. Build a little town (10:25)
52. Take a break and review the work done (1:17)
53. Creating the selection collision actor (5:15)
54. Change marquee dimension (5:28)
55. Resize the Box Collision (7:04)
56. Select the workers with the box collision (8:06)
57. Fix selection bug (1:12)
58. Deselect units (6:05)
59. Only deselect units when the marquee is active (1:14)
60. Remove marquee when its not active (1:37)
61. Selecting and deselecting depending on the actions done (8:58)
62. Add selection marquee to the HUD (7:42)
63. Resize the HUD marquee (6:47)
64. Updating the marquee position (6:28)
65. Updating the marquee size (4:19)
66. Health bars for buildings and units (6:29)
67. Connect the health bar to the health (6:37)
68. Update the health when damaged (9:11)
69. Add health bars to buildings (10:33)
70. Enemies AI Controller (11:44)
71. Sending orders to the enemy (2:34)
72. Sending the enemy Worker the Attack order (6:01)
73. Implementing the attack order (13:18)
74. Player workers can also attack (11:58)
75. Finish the attack and fix navigation issues (9:16)
76. Another a break and review (1:18)
77. Lose the game when the town hall is destroyed (6:03)
78. Lose the game event in the game mode (5:27)
79. Show Lose screen (6:30)
80. Implement Lose Screen (2:50)
81. Fix broken references when a building is destroyed (5:28)
82. Creating an enemy spawner (9:16)
83. Spawning waves and positioning the spawners in the map (9:20)
84. Fixing collsions and adding more obstacles (9:02)
85. Fixing disappearing assets (10:46)
86. Fixing landscape warnings and building the world partition minimap (1:38)
87. Creating the selection component (14:11)
88. Scale the indicator depending on the radius (6:53)
89. Reuse the component for the buildings (9:54)
90. Learning how to debug (5:42)
91. Learning to use breakpoints (7:00)
92. Fixing the selection marquee errors (6:45)
93. Fixing navigation issues with goal locations for buildings (20:51)
94. Remove end game errors (11:36)
95. Remove health bars if full or empty (5:01)
96. Conclusions (2:02)
62. Add selection marquee to the HUD
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