Autoplay
Autocomplete
Previous Lesson
Complete and Continue
Creating a Brick Wall in Substance Designer
Creating our Height Map
1. Creating our project (6:33)
2. References (3:55)
3. Creating the Brick Pattern Part 1 (8:41)
4. Creating the Brick Pattern part 2 (7:35)
5. Adding Edge Variation (6:02)
6. Sculpting Volumes in Substance (10:33)
7. Edge Chipping (7:42)
8. Brick Secondary Details (10:42)
Detailing the Height Map
9. Creating our edge mask (8:31)
10. Creating a Rock (4:57)
11. Adding Erosion (10:43)
12. Directional Erosion (10:53)
13. Sculpting noise and volumes (8:22)
14. Creating our procedural Cracks (3:59)
15. Detailing our cracks (6:07)
16. Creating the Bottom Mortar (5:58)
17. Detailing the Bottom Mortar (11:50)
18. Adding Micro Detail (7:18)
19. Creating the Mortar on top (7:20)
20. Detailing the Mortar on top (10:26)
21. Organizing our graph (4:10)
Adding Color and Roughness maps
22. Creating our base color (14:34)
23. Adding details to our base color Part 1 (5:12)
24. Adding details to our base color Part 2 (6:43)
25. Finishing our Brick base color (6:10)
26. Bottom Mortar Base color (3:51)
27. Creating the Roughness map (7:56)
Material Presentation in Unreal Engine 5
28. Exporting our textures to Unreal 5 (6:26)
29. Setting up our scene (13:53)
30. Material Presentation (7:59)
31. Rendering your Material in Marmoset Toolbag (12:44)
Project files
Substance Designer 2020 project files
Unreal Engine 5 project files
Marmoset Toolbag 4 project files
26. Bottom Mortar Base color
Lesson content locked
If you're already enrolled,
you'll need to login
.
Enroll in Course to Unlock