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AAA Environment Creation Workflows in Unreal Engine 5
AAA Environment Creation in Unreal Engine 5
1. Creating AAA Environments in UE5 (1:57)
2. Viewport Navigation and creating our level (5:55)
3. Object placement (7:46)
4. Starting to block our composition (9:57)
5. Visual guidelines and simple forms (10:37)
6. Downloading Assets from Fab (5:27)
7. First pass of the environment (11:37)
8. Adding the side rocks (7:44)
9. Working on the Column (6:39)
10. Working on the Cave Roof (5:13)
11. Working on the Floor Assets (8:21)
12. Filling the Ground empty spaces (5:44)
13. Finishing removing the blockout pieces (6:18)
14. Color Harmony for the rocks (10:04)
15. Adding a Slope Mask (6:02)
16. Blending Materials in the Slope (8:34)
17. Adding a Slope Material (5:02)
18. Creating a Switch to disable the Slope Material (2:13)
19. Creating the first wood asset Kit (8:58)
20. Using horizontal elements with our wood planks (8:34)
21. Creating extra wood kit assets (10:26)
22. Creating a wooden vertical element (9:47)
23. Adding extra wood elements (6:05)
24. Adding Broom Creepers part 1 (6:38)
25. Adding Broom Creepers part 2 (8:56)
26. Adding Plants to our scene (7:11)
27. Big Medium and small theory with plants (7:12)
28. Color Balance with foliage (4:25)
29. Adding Storytelling elemetns and water (8:55)
30. Adding the Lightning pass base (5:03)
31. Changing the Sky tint (7:14)
32. Post Process settings (8:00)
33. Depth of field (5:11)
34. Artificial lightning (10:01)
35. Atmospheric Fog (7:58)
36. Fixing the interior lightning (8:05)
37. Adding logical elements to the props (6:04)
38. Color balance with Decals (9:48)
39. Adding Background and final thoughts (10:08)
30. Adding the Lightning pass base
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