Course Content
Available in
days
days
after you enroll
- Downloading the Kit (1:36)
- 1. Navigation (3:19)
- 2. Organizing assets in Content Browser (3:39)
- 3. Using GYMs (4:49)
- 4. How to create bigger worlds (13:29)
- 5. Overview of the GYM World (5:34)
- 6. Creating our Level (4:19)
- 7. Placing assets in our level (12:07)
- 8. Creating our focal point (12:06)
- 9. Adding Roads (12:39)
- 10. Adding buildings (11:56)
- 11. Adding Big Mountains (13:29)
- 12. Adding another set of rocks (10:29)
- 13. Modifying Megascans assets (9:00)
- 14. Creating our Landscape Material (11:12)
- 15. Adding Landscape Layers (8:00)
- 16. Adding World texture variation to the Landscape (6:55)
- 17. Adding Slope Material to rock (14:04)
- 18. Landscape Material Variation (8:21)
- 19. Adding Floors for the player (14:37)
- 20. Set Dressing The Player Area (24:24)
- 21. Set Dressing with medium sized elements (9:39)
- 22. Set Dressing with small elements (11:50)
- 23. Polishing background elements (12:38)
- 24. Changing the atmosphere (6:45)
- 25. Changing the post process (9:46)
- 26. Adding fog and light shafts (6:52)
- 27. Fixing the World Partition for distance objects (3:20)
- 28. Migrating the Spaceship project (1:52)
- 29. Flying the spaceship (3:34)
Your Instructor
Mao is a professional 3D artist for video games who has worked on Ubisoft where he contributed to titles like Skull and Bones and Immortal Fenyx Rising - Myths of the Eastern Realm. He is also an Unreal Authorized Instructor for Epic Games.
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