Autoplay
Autocomplete
Previous Lesson
Complete and Continue
Hookshot Mechanic in Unreal Engine 5
Hookshot Mechanic
Introduction (0:44)
01. Project and folders creation (3:15)
02. Import and assign character in game mode (3:38)
03. Create the hookshot blueprint (0:52)
04. Add Hookshot input and blueprint inside the character (4:06)
05. Line traces to determine the hoookshot hit (13:04)
06. Determine a good location for the character and collision presets (14:52)
07. Encapsulate the behavior in the hookshot class (10:46)
08. Moving the character instead of teleporting it (10:16)
09. Handling shooting the air (3:35)
10. Implementing the Hook ang Chain (18:03)
11. Create the needed chains by using the instanced mesh component (15:50)
12. Modify the logic to work in real time (22:11)
13. Hookshot animation (22:08)
14. Tell the character to move through an event dispatcher (12:49)
15. Handle the returning state (4:49)
16. Polish the movement and collision of the mechanic (7:12)
17. Add a crosshair (9:39)
18. Secret Sauce (12:53)
19. Attaching the hookshot to the hand (4:14)
20. Polishing the hookshot and adding restrictions (8:02)
21. Conclusions (0:59)
05. Line traces to determine the hoookshot hit
Lesson content locked
If you're already enrolled,
you'll need to login
.
Enroll in Course to Unlock