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- Introduction (0:44)
- 01. Project and folders creation (3:15)
- 02. Import and assign character in game mode (3:38)
- 03. Create the hookshot blueprint (0:52)
- 04. Add Hookshot input and blueprint inside the character (4:06)
- 05. Line traces to determine the hoookshot hit (13:04)
- 06. Determine a good location for the character and collision presets (14:52)
- 07. Encapsulate the behavior in the hookshot class (10:46)
- 08. Moving the character instead of teleporting it (10:16)
- 09. Handling shooting the air (3:35)
- 10. Implementing the Hook ang Chain (18:03)
- 11. Create the needed chains by using the instanced mesh component (15:50)
- 12. Modify the logic to work in real time (22:11)
- 13. Hookshot animation (22:08)
- 14. Tell the character to move through an event dispatcher (12:49)
- 15. Handle the returning state (4:49)
- 16. Polish the movement and collision of the mechanic (7:12)
- 17. Add a crosshair (9:39)
- 18. Secret Sauce (12:53)
- 19. Attaching the hookshot to the hand (4:14)
- 20. Polishing the hookshot and adding restrictions (8:02)
- 21. Conclusions (0:59)
Your Instructor
Ram is an Unreal Authorized Instructor by Epic Games. His passion is a mix between coding, gaming and Unreal Engine, where he has spent the last 11 years of his live to master this craft. He has worked on both big titles and Indie games.
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