A Great Introduction to Unreal Engine Blueprints
Want to create gameplay in Unreal Engine 5 without writing a single line of code?
This course will introduce you to Blueprints, Unreal Engine’s powerful visual scripting system. Whether you’re a beginner or an aspiring game developer, this hands-on course will guide you through creating interactive mechanics, controlling player input, and connecting Blueprints for dynamic gameplay.
By the end, you'll have a solid foundation to build your own game mechanics and expand your Unreal Engine skills!
Understand the Blueprint Editor and its essential components
Create interactive game mechanics using Blueprints
Implement player movement and input
Connect Blueprints through communication techniques like Interfaces & Event Dispatchers
Design collectible objects, doors, and win conditions to complete a game flow
Debug and optimize your Blueprints for efficient gameplay scripting
Your Instructor
I'm Ram, an Unreal Authorized Instructor by Epic Games. My passion is a mix between coding, gaming and Unreal Engine, where I have spent the last 10 years mastering this craft.
I have worked on both big titles and Indie games, so I have a well-rounded experience that I can offer to you.
Currently, I'm the Unreal Engine User Group Lead in Lima, Peru where I motivate new developers to explore the awesome tool that is Unreal Engine
Curriculum
- S03.01 Blueprints Overview (14:13)
- S03.02 Rotating Puzzle - Flowchart (12:28)
- S03.03 Rotating Puzzle - Level Blueprint (16:52)
- S03.04 Rotating Puzzle - Check completion state (13:20)
- S03.05 Object Oriented Programming (14:19)
- S03.06 Rotating puzzle - Blueprint Class (13:27)
- S03.07 Rotating Puzzle - Blueprint Implementation (15:13)
- S03.08 Core Programming Concepts (12:08)
- S03.09 Rotating Puzzle - Rotation Speed (5:39)
- S03.10 Rotating Puzzle - Timeline Implementation (17:11)
- S03.11 Rotating puzzle - Light Component (14:28)
- S03.12 Types of Blueprint assets (3:57)
- S03.13 Section Review (2:45)
- S03.14 Challenge - Pressure Plate Overview (15:08)
- S04.02 Creating our character class (13:22)
- S04.01 Inheritance and Character Class (11:13)
- S04.03 Gameplay Framework Overview (9:51)
- S04.04 Set up our game mode (8:38)
- S04.05 Enhanced Input System Overview (8:17)
- S04.06 Character input - Move Forward (14:22)
- S04.07 Character input - Move Forward in any camera rotation (5:00)
- S04.08 Character Input - Move Right (8:38)
- S04.09 Character Input - Jump (9:51)
- S04.10 Challenge Add camera movement (4:27)
- S04.11 Section Review (2:26)
- S04.12 Challenge Sprint functionality (11:01)
- S05.02 Direct Communication (4:07)
- S05.01 Blueprint Communication Fundamentals (5:25)
- S05.03 Direct Communication Implementation (19:01)
- S05.04 When to use Direct Communication (2:21)
- S05.05 Blueprint Interfaces (5:15)
- S05.06 Bluprint Interfaces Implementation (15:08)
- S05.07 When to use Interfaces (11:54)
- S05.08 Challenge - Create a button blueprint (26:17)
- S05.09 Event Dispatchers (4:58)
- S05.10 Create Door - Fixing the rotating puzzle completion (14:58)
- S05.11 Create Door - Door blueprint and functionality (15:45)
- S05.12 Create Door - Make Door work with more than one puzzle (17:33)
- S05.13 When to use event dispatchers (2:53)
- S05.14 Section Review (2:45)
- S06.01 Collectible Key Pickup (9:19)
- S06.02 Collectible Key Pickup - Pickup Class (10:21)
- S06.03 Collectible Key Pickup - Add Keys (14:55)
- S06.04 Collectible Key Pickup - Cleaning up the code (6:02)
- S06.05 Collectible Key Pickup - Connecting the keys and the door (11:55)
- S06.06 Winning Condition (9:10)
- S06.07 UI Elements (1:36)
- S06.08 UI Elements - HUD (16:12)
- S06.09 UI Elements - HUD logic Implementation (12:45)
- S06.10 UI Elements - Win Screen (11:29)
- S06.11 Section Review (1:22)
- S06.12 Challenge - Start Menu Screen (8:09)
- S07.02 Landscape Materials (22:26)
- S07.01 Materials (4:44)
- S07.03 Decorate your environment with props (16:35)
- S07.04 Spatially loaded actor and bookmarks in your level (6:00)
- S07.05 Polish Rotating Puzzle - Mesh (9:45)
- S07.06 Polish Rotating Puzzle - Correct location indicator (4:44)
- S07.07 Polish Rotating Puzzle - SFXs (5:11)
- S07.08 Polish Pressure plate - Mesh and collision overview (15:43)
- S07.09 Polish Pressure plate - SFXs (4:28)
- S07.10 Polish Door - Red door if locked (16:45)
- S07.11 Polish Door - Lock and Unlock door (13:07)
- S07.12 Polish Door - Show keys needed (17:22)
- S07.13 Polish Door - SFXs (2:57)
- S07.14 Polish Door - Fix SFX triggering when crossing the door (2:15)
- S07.15 Polish Key - Rotation and SFXs (4:42)
- S07.16 Polish Win Screen - End Cinematic (11:18)
- S07.17 Polish Win Screen - Play the End Cinematic (4:46)
- S07.18 Polish HUD - Keys display and animation (7:59)
- S07.19 Polish Menu Screens - Revamp Buttons (12:16)
- S07.20 Polish Win Screen - Background Blur (2:37)
- S07.21 Packaging (8:51)
- S07.22 Packaging and testing the game (36:34)
- S07.23 Development and Shipping Launch Profiles (2:08)
- S07.24 Section review (1:40)