Have you created an environment for a video game before but it had a small scale?

Have you ever wondered how big worlds are created for video games?

What are the workflows, techniques and best practices to create a big open world?

I have been there and done that, I will teach you how.


This Live Training is your opportunity to learn all that and more. I will show you all the workflows and best practices to create a big world in the most efficient way possible.


Next Training:

Saturday, November 30th, 2024


Upcoming Trainings:
Saturday, January 18th, 2025



How to start creating your world

You will learn the best workflows to solve the biggest problem: how to finish a big environment

Modular pieces

Creating Big Open Worlds is different from creating a small scene, you need a good workflow to decide which modular pieces to create.

Landscape workflows



The landscape is your biggest asset in the world, learn how to get the best advantage on it.

Choose a Pricing Option

Meet Your Mentor


Mao is a professional 3D artist for video games who has worked on Ubisoft where he contributed to titles like Skull and Bones and Immortal Fenyx Rising - Myths of the Eastern Realm. He is also an Unreal Authorized Instructor for Epic Games.

Frequently Asked Questions


Can I get a refund if I'm unhappy with my purchase?

If you are unsatisfied with your coaching, reach out to us to see if your purchase is eligible for a refund.


How do I attend?

Upon purchasing your training, you will gain access to the link and instructions on where and how you will be able to attend the live training at the specified time.

We are using a discord stage channel so we can interact with you during the session easily.


What if I missed the live training?

Don't worry! If you are unable to attend, you will still have access to the live training recording, and you are also invited to attend the next live training on this topic at no additional cost. You can also attend again to the live training if you would like to refresh your memory.