I will show you how Modeling inside Unreal Engine 5 can be a powerful skill to have
Ever wonder if you can model inside Unreal Engine 5?
Tired of going back and forth between different apps just to realize your model doesn't look the same?
Learning to Model inside Unreal can be a huge time saver in your projects. It will also show you unique ways to approach modeling in a different application.
With new tools and improvements coming to Unreal Engine in every update it is important to stay updated to get the most out of the development time. Learning to model inside Unreal Engine 5 will open your eyes to more possibilities that you may not have thought before.
Plus I will share with you pro tips to make better looking models!
Learn modeling fundamentals
Modeling inside Unreal can be quite different from other known applications. You will get familiar with the most useful tools.
Non destructible Modeling workflows
You will learn how to use different tools to add detail to your models without the need to leave Unreal.
Start a real project to apply what you learned
Not everything is theory. We will also go step by step on how you can create a game asset entirely from scratch.
Learn UV Workflows
UVMapping can be troublesome, learn how to use Unreal tools to quickly Unwrap your model without the need to leave the application! Texturing is also part of the modeling workflow.
Learn to model different types of shapes
Different shapes requiere a different approach to model. We will explore different modeling techniques you can apply in many scenarios.
Learn powerful detailing techniques
Unreal Engine 5 comes with powerful tools to add surface detail to your models. We will explore different tools to add details to our models.
Your instructor
Mao is a professional 3D artist for video games who has worked on Ubisoft where he contributed to titles like Skull and Bones and Immortal Fenyx Rising - Myths of the Eastern Realm. He is also an Unreal Authorized Instructor for Epic Games.
Curriculum
- 1. Viewport navigation (3:02)
- 2. Creating primitives (6:59)
- 3. The Cube Grid (6:39)
- 4. Creating Primitives Drawing (6:33)
- 5. Polygroup Editing (10:08)
- 6. Editing Edges (7:08)
- 7. Editing Triangles (6:20)
- 8. Important Mesh Edit Operations (5:38)
- 9. Subdivisions (3:24)
- 10. Booleans (4:21)
- 11. Poly Cut and Mesh Cut (3:09)
- 12. Mirror and Trim Tools (3:32)
- 13. Sculpting Tools (7:14)
- 14. Smooth and Offset (3:01)
- 15. Warp and Lattice (4:58)
- 16. Displacement (8:34)
- 17. XForm Tools (4:33)
- 18. Pattern Tools and Merge (4:10)
- 19. UV Tools Part 1 (5:41)
- 20. UV Tools Part 2 (2:43)
- 22. Adding Deformers (7:56)
- 21. Modeling the Tower Base (4:24)
- 23. Using Extrude to Model more complex shapes (5:16)
- 24. Modeling a Door (4:32)
- 25. Creating the Roof Support (8:09)
- 26. Adding Textures (5:01)
- 27. Texturing the roof (3:53)
- 28. Texturing the Door (6:06)
- 29. Adding Displacement Details (7:59)
- 30. Fixing intersections with booleans (2:37)
- 31. Fixing the Bottom part of the Tower (5:52)
- 32. Using Booleans to create windows (6:55)
- 33. Using Modeling Tools to fix the window depth (6:37)
- 34. Adding Details to the Roof (7:26)
- 35. Uploading a Screenshot of your model (0:54)
- 36. wrapping up (0:49)