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Advanced Modeling Techniques for AAA Assets in UE5
Advanced Modeling Techniques for AAA Assets in UE5
1. Introduction to AAA Advanced Modeling techniques (1:58)
2. Proportions blockout (6:51)
3. Importing the base texture for the brickwall (6:06)
4. Modifying Uvs with the UV Editor part 1 (7:47)
5. Modifying Uvs with the UV Editor part 2 (8:05)
6. Modifying Uvs with the UV Editor part 3 (11:43)
7. Enabling Nanite Displacement via Materials (10:54)
8. Nanite Painting with multiple materials (11:57)
9. Making Modular Kit Variations (4:44)
10. Breaking the mesh using booleans (6:29)
11. Using Displacement modeling techniques (9:42)
12. Adding Gravel and unwrapping the new area (4:33)
13. Using sculpting tools (8:22)
14. Adding displacement to gravel areas (5:39)
15. Using Booleans to create concave details (5:52)
16. Adding Surface details to the new area (4:40)
17. Adding a transition mesh for the ground (8:33)
18. Unwrapping tips to get less distortion (4:29)
19. Applying color theory to blend different assets (5:04)
20. Using extra meshes to add dedtail to the main piece (13:02)
21. Adding extra meshes to fix the silhouette (7:35)
22.Adding collisions (4:34)
23. Using simulation to decorate assets faster (7:50)
24. Adding wooden planks (8:42)
25. Using simulation to blend the wooden planks (6:46)
26. Using color theory to fix the wood (3:02)
27. Adding another brick layer with Materials (8:18)
28. Adjusting the flint wall color (3:06)
29. Adjusting the texture brightness (7:20)
30. Adjusting the colors of the texture (7:00)
31. Changing the albedo texture in the material (5:27)
32. Using Decals as a weather layer (3:05)
33. Adding saturation paint layer (8:19)
34. Setting up the ground Material (6:06)
35. Painting the ground material base (4:50)
36. Changing the ground textures and roughness (7:59)
37. Using Booleans to change the shape of the ground (3:22)
38. Adding grass elements (8:33)
39. Adding HDRI Backdrop (5:51)
40. Adding artificial lights (10:36)
41. Post Process settings (9:16)
42. Lens settings and presentation (5:41)
43. Cine Camera Actor (3:20)
44. How to create Modular Assets from this (5:46)
11. Using Displacement modeling techniques
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