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Unreal Engine Blueprints Kickstart: Gameplay made simple
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Blueprint Kickstart Course Overview (1:06)
Introduction to the course (12:21)
S01. Project Setup
S01.02 Unreal Project Structure (10:38)
S01.01 Create the project (5:51)
S01.03 Create an open world level (7:04)
S01.04 Import needed assets (11:19)
S01.05 Section Review (1:30)
S02. Unreal Editor Fundamentals
S02.01 Editor Overview (10:41)
S02.02 Viewport Navigation (8:13)
S02.03 Working with actors (9:25)
S02.04 Level Blockout - Landscape (10:54)
S02.05 Level Blockout - CubeGrid (10:40)
S02.06 Level Blockout - Lights (4:38)
S02.07 Section Review (3:40)
S03. Blueprints Fundamentals
S03.01 Blueprints Overview (14:13)
S03.02 Rotating Puzzle - Flowchart (12:28)
S03.03 Rotating Puzzle - Level Blueprint (16:52)
S03.04 Rotating Puzzle - Check completion state (13:20)
S03.05 Object Oriented Programming (14:19)
S03.06 Rotating puzzle - Blueprint Class (13:27)
S03.07 Rotating Puzzle - Blueprint Implementation (15:13)
S03.08 Core Programming Concepts (12:08)
S03.09 Rotating Puzzle - Rotation Speed (5:39)
S03.10 Rotating Puzzle - Timeline Implementation (17:11)
S03.11 Rotating puzzle - Light Component (14:28)
S03.12 Types of Blueprint assets (3:57)
S03.13 Section Review (2:45)
S03.14 Challenge - Pressure Plate Overview (15:08)
S04. Player Movement & Input
S04.02 Creating our character class (13:22)
S04.01 Inheritance and Character Class (11:13)
S04.03 Gameplay Framework Overview (9:51)
S04.04 Set up our game mode (8:38)
S04.05 Enhanced Input System Overview (8:17)
S04.06 Character input - Move Forward (14:22)
S04.07 Character input - Move Forward in any camera rotation (5:00)
S04.08 Character Input - Move Right (8:38)
S04.09 Character Input - Jump (9:51)
S04.10 Challenge Add camera movement (4:27)
S04.11 Section Review (2:26)
S04.12 Challenge Sprint functionality (11:01)
S05. Blueprint Communication
S05.02 Direct Communication (4:07)
S05.01 Blueprint Communication Fundamentals (5:25)
S05.03 Direct Communication Implementation (19:01)
S05.04 When to use Direct Communication (2:21)
S05.05 Blueprint Interfaces (5:15)
S05.06 Bluprint Interfaces Implementation (15:08)
S05.07 When to use Interfaces (11:54)
S05.08 Challenge - Create a button blueprint (26:17)
S05.09 Event Dispatchers (4:58)
S05.10 Create Door - Fixing the rotating puzzle completion (14:58)
S05.11 Create Door - Door blueprint and functionality (15:45)
S05.12 Create Door - Make Door work with more than one puzzle (17:33)
S05.13 When to use event dispatchers (2:53)
S05.14 Section Review (2:45)
S06. Game Implementation
S06.01 Collectible Key Pickup (9:19)
S06.02 Collectible Key Pickup - Pickup Class (10:21)
S06.03 Collectible Key Pickup - Add Keys (14:55)
S06.04 Collectible Key Pickup - Cleaning up the code (6:02)
S06.05 Collectible Key Pickup - Connecting the keys and the door (11:55)
S06.06 Winning Condition (9:10)
S06.07 UI Elements (1:36)
S06.08 UI Elements - HUD (16:12)
S06.09 UI Elements - HUD logic Implementation (12:45)
S06.10 UI Elements - Win Screen (11:29)
S06.11 Section Review (1:22)
S06.12 Challenge - Start Menu Screen (8:09)
S07. Polishing & Packaging
S07.02 Landscape Materials (22:26)
S07.01 Materials (4:44)
S07.03 Decorate your environment with props (16:35)
S07.04 Spatially loaded actor and bookmarks in your level (6:00)
S07.05 Polish Rotating Puzzle - Mesh (9:45)
S07.06 Polish Rotating Puzzle - Correct location indicator (4:44)
S07.07 Polish Rotating Puzzle - SFXs (5:11)
S07.08 Polish Pressure plate - Mesh and collision overview (15:43)
S07.09 Polish Pressure plate - SFXs (4:28)
S07.10 Polish Door - Red door if locked (16:45)
S07.11 Polish Door - Lock and Unlock door (13:07)
S07.12 Polish Door - Show keys needed (17:22)
S07.13 Polish Door - SFXs (2:57)
S07.14 Polish Door - Fix SFX triggering when crossing the door (2:15)
S07.15 Polish Key - Rotation and SFXs (4:42)
S07.16 Polish Win Screen - End Cinematic (11:18)
S07.17 Polish Win Screen - Play the End Cinematic (4:46)
S07.18 Polish HUD - Keys display and animation (7:59)
S07.19 Polish Menu Screens - Revamp Buttons (12:16)
S07.20 Polish Win Screen - Background Blur (2:37)
S07.21 Packaging (8:51)
S07.22 Packaging and testing the game (36:34)
S07.23 Development and Shipping Launch Profiles (2:08)
S07.24 Section review (1:40)
Conclusion
Conclusions and Next Steps (11:32)
S07.15 Polish Key - Rotation and SFXs
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