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Modeling a Medieval Tower in Unreal Engine 5
Fundamentals of Modeling inside Unreal Engine 5
1. Viewport navigation (3:02)
2. Creating primitives (6:59)
3. The Cube Grid (6:39)
4. Creating Primitives Drawing (6:33)
5. Polygroup Editing (10:08)
6. Editing Edges (7:08)
7. Editing Triangles (6:20)
8. Important Mesh Edit Operations (5:38)
9. Subdivisions (3:24)
10. Booleans (4:21)
11. Poly Cut and Mesh Cut (3:09)
12. Mirror and Trim Tools (3:32)
13. Sculpting Tools (7:14)
14. Smooth and Offset (3:01)
15. Warp and Lattice (4:58)
16. Displacement (8:34)
17. XForm Tools (4:33)
18. Pattern Tools and Merge (4:10)
19. UV Tools Part 1 (5:41)
20. UV Tools Part 2 (2:43)
Modeling a Medieval Tower
22. Adding Deformers (7:56)
21. Modeling the Tower Base (4:24)
23. Using Extrude to Model more complex shapes (5:16)
24. Modeling a Door (4:32)
25. Creating the Roof Support (8:09)
26. Adding Textures (5:01)
27. Texturing the roof (3:53)
28. Texturing the Door (6:06)
29. Adding Displacement Details (7:59)
30. Fixing intersections with booleans (2:37)
31. Fixing the Bottom part of the Tower (5:52)
32. Using Booleans to create windows (6:55)
33. Using Modeling Tools to fix the window depth (6:37)
34. Adding Details to the Roof (7:26)
35. Uploading a Screenshot of your model (0:54)
36. wrapping up (0:49)
24. Modeling a Door
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